Dungeons and Dragons: Avoid These 5 Worst 6th Level Spells for a Successful Adventure

 Dungeons and Dragons (D&D): Five of the Worst 6th Level Spells You'll Want to Avoid


  • Eyebite

Eyebite appears to be a useful spell at first appearance because it lets you knock out adversaries with just a single look. This spell is, however, erratic and unreliable in practise. Random factors affect the incapacitation's duration, and there's a chance it won't work at all, leaving you open to attacks.

  • Forbiddance

Forbiddance may appear to be a strong spell that enables you to erect a mystical wall that keeps creatures out of a certain location. It is challenging to utilise this spell efficiently, though, due to its restrictions. The region that can be influenced is constrained, and animals who are called or teleported into the area can get over the barrier.

  • Guards and Wards

Guards and Wards appears to be a handy spell for securing your home or other areas, but in practise, casting it takes time and costs money. The spell's effects are additionally restricted because creatures with particular talents, like teleportation or ethereality, can get through it.

  • Harm

Harm is a somewhat weak spell that, despite its name, needs you to come close to your enemy in order to utilise properly. Its lacklustre damage output further makes it a poor choice for a spell slot at the sixth level.

  • Programmed Illusion

The spell Programmed Illusion may appear to be enjoyable and imaginative since it enables you to make a believable illusion that can be activated under certain circumstances. The drawbacks of this spell, however, make it challenging to employ successfully in combat. The illusion is quickly destroyed, and creatures with true sight or comparable skills can see completely through it.

What Alternative Should You Make?

There are many other 6th level spells that can be far more beneficial in battle situations, therefore it may be preferable to avoid these. Some of the top choices are:

  • Chain Lightning is a potent spell that lets you use lightning to hit many targets at once.
  • Disintegrate is a spell that lets you instantly kill beings or inanimate items.
  • Sunbeam is a spell that sends forth a beam of sunlight that harms foes with radiant energy.
  • Illusions and other magical effects can be seen through with the use of the spell True Seeing.
  • Wall of Ice is a spell that makes a sturdy wall of ice out of which allies and enemies can be blocked.
Consequently, even though it would be tempting to use every spell you come across in D&D, it's crucial to thoroughly examine their efficacy prior to employing them in combat. You may make sure that you and your party will have a greater chance of completing your tasks by avoiding these five worst 6th level spells in favour of more advantageous substitutes.

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